Saint Camyn
Camyn
Saint
Symbol: Stylized dragon
Alignment: Chaotic Good
Portfolio: Courage, the arts, music, and rhetoric.
Worshipers: Humans and half-elves - especially in the Westmounts and among those of Wanderers ancestry. Camwyn is revered by actors, musicians, bards, and others who depend on quick wits and the ability to talk their way out of situations while possessing an appreciation for the performing arts and the courage to speak truth to power.
Priests (overview): His priests are devoted to the advancement of music and dance in the population. They organize events where music is played, dances are performed, and plays are enacted. Sometimes they tour as part of theatrical companies, among bards and other performers. Their quest is to bring light to others through the preforming arts. Camyn's priests also need considerable courage as they are expected to use their rhetoric and their performing gifts to bring to light and seek justice for abuses by the rich and powerful. A priest is expected to be thoughtful and conscious of the consequences of a performance that may rouse the population to action...
Background: Camwyn. Founder of the Company of Cam, now revered as a saint, Camwyn Dragonmaster. Supposedly Camwyn was a warrior or a prince or noble who had a long conversation with the Father of Dragons and received a secret that gave him power over dragons, such that he could talk to them or even compel them to bear him in flight. Camwyn is a patron of courage (as are others), quick-thinking, music, and rhetoric. Camwyn's worship is strongest in the Westmounts, where dragons are known to have laired but his worship has spread throughout the realms where ever the arts or speaking truth to power are appreciated/needed .
Priest Character Information:
Alignment: Camwyn is chaotic good. His priests are expected to be chaotic or neutral good while followers may be any good or neutral alignment.
Minimum Ability Scores: Wisdom 12 and either Charisma or Dexterity 14.
HD: d6
Races Allowed: Half elves and human (especially of Wanderer ancestry).
Nonweapon Proficiencies Required: Rhetoric, dancing or singing or musical instrument.
Nonweapon Proficiencies Recommended: Reading/Writing, Religion, additional artistic/entertainment.
Weapon Proficiencies Required: None.
Duties of the Priest: Guidance, Marriage, Education. These priests support education of promising young people, especially in the arts. Priests also regard it as a duty to point out injustices in their realm.
Weapons Permitted: Dagger/dirk, javelin, knife, lasso, quarterstaff, spear, stiletto, long sword, rapier, sabre.
Armor Permitted: None, no shields (note: a priest of Camwyn who has the dance proficiency, freedom of movement/space to dance and a weapon in hand has a +1 to AC and an additional +1 every 5 class levels of the priest).
All together, these constitute Medium combat abilities.
Other Limitations:
Spheres of Influence: Major Access to All, Animal, Charm, Summoning, Sun.
Minor Access to Divination, Elemental, Healing, Plant.
Powers: Charm/Fascination (same as Wizard spell Suggestion except no components - 3X/day either against 1 combat target or non-combat against targets of HD equal to 2X priests level, target makes saving throw may reject suggestion but unaware it was priestly magic). Soothing Word (3X/day can remove fear or berserker rage from 1 target or calm characters or monsters equal in HD to 2X priest's level, but at 5th level can use the power six times per day instead of three). Turn Undead (same as the Cleric ability). .
Followers and Strongholds: The followers are received at 7th level, and consist of three third level priests and six first-level priests of the same order, plus five first-level fighters to act as temple guards and twenty Normal Men and Women, each of whom has a Nonweapon Proficiency appropriate to the temple (Artistic Ability, Dancing, Singing, Musical Instrument). The priest may take the following on adventures: Three priests (only one of whom may be third-level), two fighters, four Normal Men and Women. The priesthood will pay for half of the cost of stronghold construction at 7th level. One of the elements of the stronghold must be a hall, including a stage, where musicians and dancers from the surrounding area may congregate to practice their arts.
Symbol: Stylized dragon.
Notes: Notes: The weapons permitted to this priesthood are the weapons best suited to inclusion in dances. Camyn recognizes his priests' outspokenness can lead to the need for armed conflict; however, he feels that armour would encourage his priests to be less reliant on their words and wits plus it would give them a margin of safety that is not usually afforded to those ordinary citizens who are often roused by performances that point out the injustices of the rich and powerful…. Courage is one thing, speaking without thinking of the consequences is quite another thing.
Saint
Symbol: Stylized dragon
Alignment: Chaotic Good
Portfolio: Courage, the arts, music, and rhetoric.
Worshipers: Humans and half-elves - especially in the Westmounts and among those of Wanderers ancestry. Camwyn is revered by actors, musicians, bards, and others who depend on quick wits and the ability to talk their way out of situations while possessing an appreciation for the performing arts and the courage to speak truth to power.
Priests (overview): His priests are devoted to the advancement of music and dance in the population. They organize events where music is played, dances are performed, and plays are enacted. Sometimes they tour as part of theatrical companies, among bards and other performers. Their quest is to bring light to others through the preforming arts. Camyn's priests also need considerable courage as they are expected to use their rhetoric and their performing gifts to bring to light and seek justice for abuses by the rich and powerful. A priest is expected to be thoughtful and conscious of the consequences of a performance that may rouse the population to action...
Background: Camwyn. Founder of the Company of Cam, now revered as a saint, Camwyn Dragonmaster. Supposedly Camwyn was a warrior or a prince or noble who had a long conversation with the Father of Dragons and received a secret that gave him power over dragons, such that he could talk to them or even compel them to bear him in flight. Camwyn is a patron of courage (as are others), quick-thinking, music, and rhetoric. Camwyn's worship is strongest in the Westmounts, where dragons are known to have laired but his worship has spread throughout the realms where ever the arts or speaking truth to power are appreciated/needed .
Priest Character Information:
Alignment: Camwyn is chaotic good. His priests are expected to be chaotic or neutral good while followers may be any good or neutral alignment.
Minimum Ability Scores: Wisdom 12 and either Charisma or Dexterity 14.
HD: d6
Races Allowed: Half elves and human (especially of Wanderer ancestry).
Nonweapon Proficiencies Required: Rhetoric, dancing or singing or musical instrument.
Nonweapon Proficiencies Recommended: Reading/Writing, Religion, additional artistic/entertainment.
Weapon Proficiencies Required: None.
Duties of the Priest: Guidance, Marriage, Education. These priests support education of promising young people, especially in the arts. Priests also regard it as a duty to point out injustices in their realm.
Weapons Permitted: Dagger/dirk, javelin, knife, lasso, quarterstaff, spear, stiletto, long sword, rapier, sabre.
Armor Permitted: None, no shields (note: a priest of Camwyn who has the dance proficiency, freedom of movement/space to dance and a weapon in hand has a +1 to AC and an additional +1 every 5 class levels of the priest).
All together, these constitute Medium combat abilities.
Other Limitations:
Spheres of Influence: Major Access to All, Animal, Charm, Summoning, Sun.
Minor Access to Divination, Elemental, Healing, Plant.
Powers: Charm/Fascination (same as Wizard spell Suggestion except no components - 3X/day either against 1 combat target or non-combat against targets of HD equal to 2X priests level, target makes saving throw may reject suggestion but unaware it was priestly magic). Soothing Word (3X/day can remove fear or berserker rage from 1 target or calm characters or monsters equal in HD to 2X priest's level, but at 5th level can use the power six times per day instead of three). Turn Undead (same as the Cleric ability). .
Followers and Strongholds: The followers are received at 7th level, and consist of three third level priests and six first-level priests of the same order, plus five first-level fighters to act as temple guards and twenty Normal Men and Women, each of whom has a Nonweapon Proficiency appropriate to the temple (Artistic Ability, Dancing, Singing, Musical Instrument). The priest may take the following on adventures: Three priests (only one of whom may be third-level), two fighters, four Normal Men and Women. The priesthood will pay for half of the cost of stronghold construction at 7th level. One of the elements of the stronghold must be a hall, including a stage, where musicians and dancers from the surrounding area may congregate to practice their arts.
Symbol: Stylized dragon.
Notes: Notes: The weapons permitted to this priesthood are the weapons best suited to inclusion in dances. Camyn recognizes his priests' outspokenness can lead to the need for armed conflict; however, he feels that armour would encourage his priests to be less reliant on their words and wits plus it would give them a margin of safety that is not usually afforded to those ordinary citizens who are often roused by performances that point out the injustices of the rich and powerful…. Courage is one thing, speaking without thinking of the consequences is quite another thing.